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Yan: The Future of Interactive Video Generation is Here

Yan: The Future of Interactive Video Generation is Here

The age of truly interactive video generation has arrived. Yan, a groundbreaking framework developed by the Yan Team at Tencent, represents a quantum leap forward in AI-powered content creation, delivering real-time 1080P/60FPS interactive video generation that rivals AAA game production quality. This isn't just another research demo—it's a comprehensive foundational system that could fundamentally reshape how we create, consume, and interact with video content.

About the Research Team

The Yan framework was developed by the dedicated Yan Team at Tencent, building upon their extensive experience with modern 3D game environments, particularly leveraging data from Yuan Meng Star (元梦之星), Tencent's popular 3D multiplayer game platform. This team brings together expertise in computer graphics, machine learning, game development, and interactive media to create what they describe as "a foundational framework for interactive video generation."

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Access the Full Research Paper

Due to security restrictions, the research paper cannot be embedded directly. However, you can access the complete technical details, methodologies, and experimental results from the Yan Team's groundbreaking work:

🔗 Read the Full Paper: "Yan: Foundational Interactive Video Generation"

Published on arXiv - Comprehensive 44-page research document with detailed technical specifications, training methodologies, evaluation metrics, and experimental results demonstrating breakthrough performance in real-time interactive video generation.

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Revolutionary Performance: Yan achieves unprecedented real-time interactive video generation at 1080P/60FPS while maintaining complex physics simulation and visual fidelity that matches modern AAA games.

The Interactive Video Revolution

Interactive Generative Video (IGV) represents the next frontier in AI content creation, moving beyond static video generation to create dynamic, responsive visual experiences. Unlike traditional video generation that produces fixed content, IGV responds to user inputs in real-time, enabling personalized, adaptive storytelling and immersive experiences.

The Yan Team's research addresses what they identify as three core challenges that have remained unresolved in the field:

  1. Real-time, high-fidelity visual experience - Achieving game-quality graphics at broadcast framerates while maintaining complex physics simulation
  2. Generalizable, prompt-controllable generation - Creating content that responds to diverse text and visual inputs across different domains with strong cross-domain generalization
  3. Dynamic interactive editing - Enabling on-the-fly content customization and real-time editing during interaction, supporting coarse-to-fine control

As the research team notes: "Existing methods struggle to simultaneously attain high visual fidelity, sustained temporal coherence, and rich interactivity. Moreover, generated content typically remains static post-creation, lacking real-time adaptability or user customization."

Yan's Three-Module Architecture

The Yan Team designed their framework around three integrated modules, each targeting specific aspects of interactive video generation. All modules are trained on a shared dataset collected from modern 3D game environments, ensuring consistency and leveraging rich interactive data.

1. AAA-Level Simulation: Real-Time Excellence (Yan-Sim)

The Yan-Sim module represents the team's solution for achieving unprecedented real-time performance. The research details how they leverage a highly-compressed, low-latency 3D-VAE coupled with a KV-cache-based shift-window denoising inference process. This technical innovation enables:

  • 1080P/60FPS performance in real-time interactive scenarios
  • Complex physics simulation with sustained temporal consistency
  • Low-latency response to user interactions (critical for real-time applications)
  • High compression ratios without visual quality degradation
  • AAA-level visual fidelity matching modern game production standards

According to the research: "This supports real-time interactive content creation driven by both text and image prompts across diverse domains." The system maintains the visual fidelity and mechanical complexity expected from modern AAA games while operating entirely through AI generation.

2. Multi-Modal Generation: Cross-Domain Creativity (Yan-Gen)

The Yan-Gen module introduces what the team calls a hierarchical autoregressive captioning method that intelligently injects game-specific knowledge into open-domain video diffusion models (VDMs). The research emphasizes how this transforms traditional VDMs into frame-wise, action-controllable, real-time infinite interactive video generators. Key capabilities include:

  • Text-to-interaction generation from natural language prompts with game-specific understanding
  • Image-to-interaction synthesis from visual references across different art styles
  • Cross-domain fusion that blends styles and mechanics from entirely different sources
  • Frame-wise, action-controllable real-time generation with temporal consistency
  • Auto-regressive post-training for sustained interaction sequences
  • Self-forcing post-training for improved quality and coherence
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Cross-Domain Magic: The research highlights a particularly impressive capability: "When the textual and visual prompts are sourced from different domains, the model demonstrates strong generalization, allowing it to blend and compose the style and mechanics across domains flexibly according to user prompts." This enables seamless fusion of art styles with game mechanics according to user instructions.

3. Multi-Granularity Editing: Dynamic Content Control (Yan-Edit)

The Yan-Edit module represents perhaps the most innovative aspect of the framework. The research details how this module employs a hybrid architecture that explicitly disentangles interactive mechanics simulation from visual rendering. This architectural decision enables revolutionary capabilities:

  • Real-time content modification during active interaction sessions
  • Multi-granularity control from high-level scene changes to fine-grained detail editing
  • Text-driven editing commands that modify content on-the-fly without breaking immersion
  • Persistent consistency across all editing operations and transitions
  • Structure editing for modifying scene layouts and object arrangements
  • Style editing for changing visual aesthetics while maintaining interaction logic

The research emphasizes this breakthrough: "Users can dynamically modify prompts to edit subsequent generated content interactively." This creates an unprecedented level of creative control where content can be authored and modified in real-time during the experience itself.

Technical Innovations Deep Dive

The Yan Team's research introduces several groundbreaking technical innovations that enable their unprecedented performance. The paper provides extensive detail on these methodological advances:

Hierarchical Captioning for World and Local Context Modeling

The research introduces a sophisticated two-level captioning approach that fundamentally changes how interactive content understands context:

  • Global Captioning: "Defining the Static World" - Establishes overarching world context, environmental rules, and persistent elements
  • Local Captioning: "Grounding Dynamic Events" - Captures specific interactions, character actions, and temporal events within the established world

This hierarchical approach allows the system to maintain world consistency and physics rules while enabling rich, contextual interactions that feel natural and responsive.

KV-Cache-Based Shift-Window Denoising

The Yan Team developed a novel KV-cache-based shift-window denoising inference process that represents a significant advancement in real-time diffusion model optimization. This technique dramatically reduces computational overhead while maintaining quality, which the research identifies as crucial for achieving real-time performance at high resolutions like 1080P/60FPS.

Data Collection and Training Methodology

The research details their comprehensive data collection pipeline that gathered high-quality interactive video data from modern 3D game environments. The team leveraged Yuan Meng Star, providing them with:

  • Rich interactive scenarios with complex physics and mechanics
  • High-quality visual assets at AAA production standards
  • Diverse gameplay interactions for training robust models
  • Temporal consistency across extended play sessions

Hybrid Mechanics-Rendering Architecture

A key innovation detailed in the research is the explicit disentanglement of interactive mechanics simulation from visual rendering. This architectural decision enables independent optimization of both components:

  • Interactive Mechanics Simulator: Handles physics, game logic, and interaction rules
  • Visual Renderer: Focuses purely on high-quality image generation
  • Modular editing capabilities that can modify either aspect independently
  • Complex interactive mechanics without visual rendering computational overhead
  • High-quality visual output without physics computation bottlenecks

Research Paper and Team Attribution

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Original Research: This work was conducted by the Yan Team at Tencent and published on arXiv. The comprehensive research paper provides detailed technical specifications, experimental methodologies, and evaluation results that demonstrate the breakthrough performance of their foundational framework.

Citation: Yan Team Tencent. "Yan: Foundational Interactive Video Generation." arXiv preprint (2025). Available at: https://arxiv.org/html/2508.08601v2

Implications for Creators and Industry

For Content Creators

  • Rapid prototyping of interactive experiences without traditional development cycles
  • Cross-media storytelling that blends video, gaming, and interactive elements
  • Real-time audience interaction through dynamic content modification
  • Lower barriers to entry for creating high-quality interactive content

For Game Development

  • Procedural world generation with player-controllable parameters
  • Dynamic narrative adaptation based on player choices and behavior
  • Rapid iteration on game mechanics and visual styles
  • AI-assisted content creation pipelines

For Entertainment Industry

  • Interactive movies that respond to viewer preferences
  • Personalized content that adapts to individual users
  • Live interactive experiences for broadcasts and streaming
  • New revenue models through interactive engagement

Current Capabilities and Limitations

What Yan Can Do

  • Generate coherent interactive video at 1080P/60FPS
  • Respond to complex multi-modal prompts in real-time
  • Maintain temporal consistency across extended interactions
  • Support cross-domain style and mechanic fusion
  • Enable real-time content editing during playback

Current Constraints

  • Training data primarily from modern 3D game environments
  • Limited to specific interaction paradigms
  • Requires significant computational resources
  • May struggle with highly abstract or novel scenarios
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For Developers: Yan represents a paradigm shift toward AI-native interactive content creation. Consider how this technology could enhance your current workflows or enable entirely new product categories.

The Path Forward

Yan's breakthrough in real-time interactive video generation opens new possibilities for:

  1. Educational content that adapts to learning styles and pace
  2. Training simulations with infinite scenario variations
  3. Therapeutic applications with responsive, calming environments
  4. Marketing experiences that engage customers through interaction
  5. Social platforms with AI-generated shared experiences

Evaluation and Performance Metrics

The Yan Team's research includes comprehensive evaluation across multiple dimensions, demonstrating the system's capabilities:

Yan-Sim Performance Metrics

  • Real-time 1080P/60FPS generation with consistent frame timing
  • Temporal coherence maintained across extended interaction sequences
  • Low-latency response to user inputs (critical for interactive applications)
  • High compression efficiency without perceptual quality loss

Yan-Gen Capabilities Assessment

  • Text-to-interaction generation with semantic understanding
  • Text-guided expansion of existing interactive scenarios
  • Image-to-interaction synthesis from diverse visual references
  • Cross-domain fusion demonstrating strong generalization across different art styles and game mechanics

Yan-Edit Functionality Testing

  • Structure editing for real-time scene modification
  • Style editing for dynamic visual aesthetic changes
  • Multi-granularity control from coarse scene-level to fine detail-level editing

Research Methodology and Technical Foundation

The Yan Team provides extensive technical documentation covering:

  • High-compression 3D-VAE architecture with novel encoding strategies
  • KV-cache-based diffusion model modifications for real-time inference optimization
  • Hierarchical multi-modal conditioning training methodologies
  • Interactive video quality evaluation metrics specifically designed for real-time scenarios
  • Comprehensive dataset construction from modern 3D game environments
  • Auto-regressive and self-forcing post-training techniques for sustained interaction quality

The research represents a significant advancement in bridging the gap between traditional video generation and real-time interactive media creation.

Conclusion: A New Era of Interactive Media

The Yan framework, developed by the dedicated Yan Team at Tencent, represents more than just a technical achievement—it's a foundational breakthrough that opens the door to entirely new forms of interactive media. By successfully combining real-time AAA-level performance, sophisticated multi-modal generation, and unprecedented dynamic editing capabilities, the team has created possibilities that were previously confined to science fiction.

The research demonstrates that the convergence of advanced AI, game development expertise, and creative vision can produce systems that fundamentally expand what's possible in interactive content creation. As the Yan Team notes in their conclusion: "Yan offers an integration of these modules, pushing interactive video generation beyond isolated capabilities toward a comprehensive AI-driven interactive creation paradigm, paving the way for the next generation of creative tools, media, and entertainment."

As this foundational technology matures and becomes more accessible, we can expect to see:

  • New entertainment paradigms that seamlessly blend movies, games, and interactive experiences
  • Adaptive educational content that responds to individual learning patterns in real-time
  • Revolutionary creative workflows that enable rapid iteration and experimentation with interactive media
  • Enterprise applications leveraging interactive content for training, visualization, and engagement
  • Social platforms where AI-generated interactive experiences become collaborative spaces

The Yan Team's work represents a crucial milestone in the interactive video revolution, demonstrating what becomes possible when cutting-edge AI research meets deep domain expertise and creative ambition.

Stay Ahead of the Curve: At Catalyst, we're already exploring how breakthrough technologies like Yan can enhance our interactive storytelling platform. The Yan Team's foundational research provides a roadmap for the future of interactive content creation. Follow our journey as we integrate the latest AI innovations to empower creators worldwide.


The future of interactive content is being written today by teams like the Yan Team at Tencent.
Explore the complete research: Yan: Foundational Interactive Video Generation

Yan: The Future of Interactive Video Generation is Here